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1. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Dersen Lowery wrote: Sentient Blade wrote: The underlying VM has no idea at all it's been moved. And since it's taken a nontrivial amount of time to move relative to the 1HZ physics engine, meaning that the odds are very good that your h...
- by Rn Bonnet - at 2013.12.05 08:09:00
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2. Sticky:Dev Blog: Building a Balanced Universe - in EVE Information Portal [original thread]
Here is a precise algorithm that runs in O(|V| + |E|) and can deal with heterogeneous nodes: Take the nodes n1, n2... with to capacity c(n) and the systems s1, s2.. with cost C(s) and calculate a loading factor per node l1 = c(n1) * (+úC(s)/+ú(c(...
- by Rn Bonnet - at 2013.12.04 01:22:00
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3. New Dev Blog: Fixing Lag: Well, this one doesn't really... - in EVE Information Portal [original thread]
Oh and the not loading grid bit has also been known for awhile. However unlike the other, not loading grid does let you log and eventually disappear, also your system "colors" never change with the bug you just fixed, where as not loading grid at...
- by Rn Bonnet - at 2010.09.10 21:04:00
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4. New Dev Blog: Fixing Lag: Well, this one doesn't really... - in EVE Information Portal [original thread]
Quote: If I was to ask the majority of PL's Fc's why they dont turn up to these tests (which they dont), it would be because they spend most of their spare time playing eve, and FC'ing ops, which simply doesnt leave any time for mass testing...
- by Rn Bonnet - at 2010.09.10 20:46:00
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5. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Quote: the deal with the eve sim is that it doesn't have to do a lot of processing other sims deal with. No terrain collision, no/simple model bone animation and skinning, no navmesh traversal or physics raycasting. Shoot, most of the real t...
- by Rn Bonnet - at 2010.08.28 06:26:00
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6. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Mutex's it is than. At dawn.
- by Rn Bonnet - at 2010.08.26 01:13:00
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7. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Edited by: Rn Bonnet on 26/08/2010 00:15:17 Edited by: Rn Bonnet on 26/08/2010 00:14:47 Edited by: Rn Bonnet on 26/08/2010 00:14:07 Edited by: Rn Bonnet on 26/08/2010 00:13:28 Just to be clear by the way I am not hounding you. I am...
- by Rn Bonnet - at 2010.08.26 00:13:00
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8. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Quote: We are not in any way ignoring the multi-core possibilities btw., so please don't read that into anything here. I will confess to being a little tired of people telling me they're a total solution to all scaling problems though. They ...
- by Rn Bonnet - at 2010.08.25 23:18:00
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9. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Doesn't work like that, somewhere along the line the client will have to decrypt it to make use of it, at which point the key, method, and actions are vulnerable to exploit.
- by Rn Bonnet - at 2010.08.24 11:00:00
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10. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Quote: On everything except the embarrassingly parallel class of tasks, communication constraints eventually kick in. I must respectfully disagree, many of the major advances in hardware over the next few years (which we already have pr...
- by Rn Bonnet - at 2010.08.23 20:53:00
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11. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Edited by: Rn Bonnet on 23/08/2010 00:51:01 Edited by: Rn Bonnet on 23/08/2010 00:50:07 Quote: From time to time we also discuss scaling issues with game design, since that is the only place where some of these distributed scaling pr...
- by Rn Bonnet - at 2010.08.23 00:48:00
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